04 / Virtual Reality

Inhabit the project
before it's built.

The client doesn't observe the project: they walk through it. They feel the scale of the spaces, register the light, understand the circulation from the inside. An experience that converts doubt into decision before a single brick exists.

Experience,
not demonstration.

In VR the client stops being a spectator and becomes an inhabitant. They walk the living room, virtually sit in the armchair, look up at the ceiling. That experience changes the conversation: doubt becomes decision.

What's included

  • Complete interactive VR model
  • Free navigation through the project
  • Live material changes
  • Day/night/weather options

When to use it

  • Premium sales office
  • Presentation to main investor
  • Material definition with client
  • Interior design and approvals

Deliverable

  • Executable for Meta Quest
  • Steam VR compatible (PC)
  • Full package for sales office
  • Technical support on startup

From the architectural model
to the habitable experience.

VR is not a heavier render: it is a new project with the same model. It requires optimization, interactive logic and testing on real hardware — which is why we reserve it for cases where the impact justifies the investment.

01

Interactive scope

Which rooms are included, what decisions the user can make, what material or lighting variants are available.

02

Optimization

The architectural model is rewritten to run at 90fps in VR without losing visual quality.

03

Interactivity

Navigation logic, menus, material changes, transitions. Iterative testing on hardware.

04

Delivery and setup

Installable package, sales team training, technical support during the first weeks.

Want your client to
inhabit the project?

VR isn't for every project — but when it fits, nothing works better. Let's talk if your case justifies it.

Start a conversation